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Zultar327's Articles
March 15, 2018 by Zultar327
  Greetings Offworld CEOs! Work continues on Offworld, but we don’t have anything to show off just yet. However, with the recent launch of SpaceX’s Falcon Heavy, this seemed a good time to touch on an idea that’s core to Offworld Trading Company: the privatization of space back here on Earth. It’d be pretty difficult to have an open, competitive market on Mars if we didn’t have companies there to do the competing. While we’re still...
January 18, 2018 by Zultar327
Offworld Trading Company has gotten a major patch and a brand new DLC this week, so we’re going to take some time today to break down what we’ve been up to for the past couple of months. Limited Supply Limited Supply is our new DLC, and it breaks Offworld’s rules in a way we haven’t done before. Featuring 17 new singleplayer scenarios, LS will allow players to explore what Mars was like in the early days of colonization. Gone are the free markets that rule Mars...
November 15, 2017 by Zultar327
We’re always looking for ways for improve the competitive experience in Offworld Trading Company. Toward that end, today we’ll be making a new patch available on the next_version beta (located in your Steam beta properties). This patch is focused on adjusting game balance, to make it so that players can consider all available headquarters when beginning game.   Transparent Aluminum   Transparent Aluminum was a relatively innocuous patent when it was added to Ceres...
May 24, 2017 by Zultar327
Jupiter’s Forge is the first major expansion to Offworld Trading Company and it certainly wouldn’t be complete without additions to the campaign. Io has come to OTC, bringing with it significant changes to to resource tree, specifically centered around water. This means that simply adding to the Martian campaign was never going to be enough, and Io therefore has received its own separate campaign. Every CEO in Offworld has received a new set of engineers that will be av...
May 17, 2017 by Zultar327
The Nomads of the Penrose Collective aren’t the only ones throwing their hats into the ring. With them comes the Diadem Trust, known quite simply as the Elites. Led by Philippa Ndiaye, this faction is not looking to be sneaky, crafty, or clever. Their plan is to overwhelm to competition with the raw strength of their corporate empire. Every last bonus the Trust brings with them comes from their superior advanced buildings. Some of these bonuses are straightforward, and easily exploitabl...
May 10, 2017 by Zultar327
The promise of a new theater of capitalism has brought new competitors with it. The first of these is The Penrose Collective (also known as "Nomads"), a ragtag community brought together under the unifying leadership of Ezra Hoang. This group’s atypical practices have allowed them to find a place in the still young solar economy.     Much like our other abnormal corporation - the outcast Scavengers - the Nomads don’t rely on steel to form the foundation of their...
May 3, 2017 by Zultar327
Hello everyone, and welcome to another Dev Journal. Jupiter’s Forge development continues, but this week we’re going to take a break from talking about it. This is because we’ve seen many returning players coming back to OTC, and given that we’ve just celebrated Offworld’s first anniversary this past week it seemed like a good to time to catch them up on some of the major changes we’ve seen this year. - Balance - OTC hasn’t seen many majo...
April 26, 2017 by Zultar327
Last week we covered what’s available (and not available) on the surface of Io. The schedule says this week we’re going to have a special journal entry for OTC’s anniversary. That’s still coming in a couple of days, but for now we’re going to talk about all the new buildings available on Io and how you can use them to survive on this truly barren rock. - Water - Finding water on Mars is not easy. Buried far underground or in ice that has to be...
April 19, 2017 by Zultar327
Hello everyone, and welcome to our second dev journal about Jupiter’s Forge. Today we’re going to begin digging into the meat of the upcoming Offworld expansion, starting with the most obvious place, Io itself. As we talked about last week, Io is not a pleasant place to be. A good look at the moon’s surface should reveal why. Immediately alarming is the fact that Io is covered in lava flows and volcanic pits. However, most of this lava is composed of basalt. This is in fact ...
April 12, 2017 by Zultar327
We’ve built a new home on Mars. It hasn’t been easy, it hasn’t been simple, and it hasn’t been safe. But for those with the will and cunning, it has been profitable. From Mars we went to Ceres, and created a refuge for belters across the system. Completely devoid of atmosphere and with a scarcity of resources that made Mars seem plentiful, Ceres was a challenge for even veteran Offworld entrepreneurs. And yet with all the resources of the belt flowing through, we onc...
November 15, 2016 by Zultar327
Recently the “The Patron and the Patriot” DLC was released for Offworld Trading Company. This DLC focuses on revamping the OTC campaign, specifically aiming to add story elements and new game mechanics focused on increasing replayability. But before we get into the DLC we need to discuss what the campaign actually is, so that’s what we’ll be doing today.   Offworld was designed for quick, competitive games. Companies rise and fall in a matter of minutes, and most matches fini...
October 25, 2016 by Zultar327
Continuing the look back through OTC’s development, today we’ll be focusing on the Black Market. The Black Market is a very familiar mechanic to anyone who’s played OTC for more than a couple hours. This is the tool that player’s have to directly and immediately interact with their opponents, by blowing up their key structures, disabling large sections of their headquarters, or sweeping all of their resources out of the sky. That’s why it might be surprising to learn that the Black Market w...
October 18, 2016 by Zultar327
For those who don’t know, Offworld Trading Company came to Early Access on Steam back in February 2015. Immediately developers and community started working together to make the game the best it could be. Part of this process was making sure the community always had a good idea of what was coming next to OTC. Ever since release almost 6 months ago, finding information about what’s on the horizon has become more difficult for our players. The primary goal of this diary will be to make...